

5 years ago, a Gawker blog shared some emails written by Evans during his undergraduate career to fraternity members. 2 years ago, Evan vowed to donate above 13,000,000 shares of Class A common stock over the next 15–20 years to art, education and youth non-profit.ġ3. He is the founder and chief executive officer of Snap, Inc.ġ2. Evan Thomas Spiegel co-founded the app Snapchat alongside Bobby Murphy and Reggie Brown.

Must Read: 20 Things You Did Not Know About Sundar Pichaiġ1.As he studied product design at Stanford University, Snapchat was proposed by him as a class project. 7 years ago, Evan exited Stanford University to concentrate on Snapchat before wrapping up his degree.ġ0. Evan Thomas Spiegel was formerly a member of the Kappa Sigma fraternity.ĩ. As a student, he got employed as a paid intern for a biomedical company, where he worked as a careers instructor in Cape Town, South AfricaĨ. Must Read: 18 Things You Probably Didn’t Know About Mark Zuckerbergħ.Evan Thomas Spiegel partook in design classes at the Otis College of Art and Design as a high school student and also at the Art Center College of Design in Pasadena before he enrolled in Stanford.Įvan was an intern at Red Bull, and he received no dime for it. He got his education in Crossroads School for Arts and Sciences in Santa Monica and Stanford University.ĥ. Evan Thomas Spiegel had his childhood in Pacific Palisades, California, and this was where he was raised Episcopalian.Ĥ. His parents are Melissa Ann Thomas and John W. Evan Thomas Spiegel came into the world on the 4th of June 1990 in Los Angeles, California.Ģ. Check out our list of the 17 Things You Didn’t Know About Snapchat’s Co-founder, Evan Thomas Spiegel:ġ. But let’s leave the platform and focus on the American Internet entrepreneur who was responsible, alongside others, for its existence. As of the first quarter of 2019, Snapchat has 190 million daily actives. Snapchat has become notable for representing a new, mobile-first direction for social media, and places significant emphasis on users interacting with virtual stickers and augmented reality objects.
